Semantic SLAM for better navigation in outdoor scenes. Our team at Digital Twin Technology (DTT) is exploring and researching semantic SLAM algorithms to address the scope of mapping large-scale outdoor scenes, which is an important part of the DIDYMOS-XR project. SLAM, short for simultaneous localization and mapping, involves the concurrent mapping of an area while […]

AR with a Purpose As part of DIDYMOS-XR, the team at the Vision and Robotics Lab at AUB developed what we call Human-in-the-loop mapping. This is a technology which enables a user wearing an AR headset to visualize a 3D map of an environment superimposed over reality in real time. The benefit of a system […]

The DIDMYOS -XR consortium met in person on 13-15 September May 2023 for its 3rd Consortium Meeting. The project partners gathered in Patras, Greece, where we were hosted by the University of Patras project partner. The primary aim of this latest consortium meeting was to define the user requirements as they related to the project […]

From 12-13 June 2023, DIDYMOS-XR presented an overview on the project and the current vision of use cases to be addressed at the FIWARE Summit. In the beginning of June 2023, more than 420 people gathered for a three day event in Vienna.  What a gorgeous environment – the FIWARE Global Summit this year was […]

The 15th International Conference on Quality of Multimedia Experience (QoMEX) was held in Ghent, Belgium from 20-22 June 2023. The conference which brought together specialists from across academia and business, featured major developments in multimedia quality, user experience (UX), and well-being. QoMEX 2023 pushed the boundaries of multimedia technology, fostering collaboration among diverse communities with […]

The digital transformation and availability of more diverse and cost-effective methods for 3D capture have led to the creation of digitised representations of parts of our public spaces, machinery and processes, commonly referred to as digital twins. In order to realise advanced virtual reality (VR) and augmented reality (AR) applications for cityscapes and industrial environments, […]